Magic gathering how does infect work




















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Related Articles. By Jeremy Gill. Not only can Blossoming Defense and Vines of Vastwood protect creatures from removal spells, Dismember can clear blockers. Spell Pierce also dances between the main deck and sideboard, keeping opponents on their toes. This deck has a huge amount of card redundancy, as the core of the deck is made up of infect creatures and pump spells, and drawing a sufficiently powerful combination of either will win games. Given a critical mass of cards, Infect will present lethal threats with ease.

Two final strengths of this deck are Inkmoth Nexus and Noble Hierarch. Inkmoth Nexus will sneakily hang out among the lands, immune to sorcery-speed removal such as sweepers, and then get you out of nowhere when the dust has settled. Even when played conservatively, Infect decks fare very poorly against removal spells of all kinds. Path, Bolt, Push, and the like are all excellent in this matchup. Similarly, discard spells shine against Infect. Interaction in more or less every form with the exception of counterspells, perhaps will overperform against Infect.

Taking the guesswork out of the equation will directly correlate to more wins for you. But anytime an attacking creature would deal damage to the team, either by being unblocked or via trample, the controller of the attacking creature must choose an individual player on the team to receive the damage. It is beneficial to have one player on the opposing team to get all of the poison counters as you only need to have that one player get 10 or more for the team to lose.

Skip to content Infect is keyword ability that started appearing on cards in Scars of Mirrodin. Sharing is Caring - Click Below to Share. Attacking creatures only exist after attackers are declared.



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