Why is ffvii the best




















In many cases the limitations of the original technology led to unique and effective creative choices that still hold up, even if the graphics themselves have clearly come from a different time. Consider how FF7 handles the lack of voice acting. One mark of great art is its ability to turn limitations into assets, and one way that FF7 does this is through some genuinely powerful cutscenes that convey a great deal of emotion and meaning without spoken words.

My favorite example of this is an early cutscene that depicts the collapse of the sector 7 plate in Midgar, a calamity caused by the evil Shinra corporation for its own benefit. In one moment, we get a terrifying point-of-view shot from the ground in the slums below as the plate comes crashing down, crushing hundreds of people. And no one has to speak in order for the power of that moment to come through. To quote a popular cliche about writing, it shows, instead of tells.

Similarly, a later scene in which a character dies — arguably the most famous video game death scene of all time — is a masterwork of powerful emotion being conveyed through staging and music alone. It may be very powerful in its own way, but it will almost certainly be quite different, and my worry is that someone is going to open their mouth and somehow rob the experience of some of its operatic power.

This is a story about flawed people doing their best, and the clunky character models drive that point home, even if that extra layer of meaning has been added by time, and not an original intention of the design. Cloud seems surprised by his own reaction to an experience of intensely painful emotions in one scene. My eyes are burning! The emotional texture would be entirely different if I were watching someone who looks like a grown man say these things, and I suspect that Remake will have to find its own way of navigating this particular emotional and psychological territory as a result.

Final Fantasy 7 Remake , however, drowns us in detail, to such an extent that our imagination has nowhere to go, and no blanks to fill in. We see what Square Enix wants us to see, nothing more, and certainly nothing less. The realistic design could, in fact, hold back some of the more emotional reactions inspired by the original release.

And what of the world that these characters inhabit? Sometimes the framing emphasizes the industrial and military power of the Shinra corporation, as in one scene where Cloud moves through a shipyard, a barely visible speck, dwarfed by a massive airship looming above him. What Remake adds in immediacy, it lacks in the power of the sweeping grandeur of the original. The challenge faced by the artists responsible for creating the environments of Final Fantasy 7 laid in how to make them feel alive, despite the limitations of pre-rendered backgrounds and a static camera.

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Next Up In Gaming. Sign up for the newsletter Verge Deals Subscribe to get the best Verge-approved tech deals of the week. Just one more thing! Final Fantasy X , however, was not afraid to tug at heartstrings throughout the game. Final Fantasy X revealed devastating truths throughout its latter half. The entire game feels tragic once you learn the fates of key characters. With that being said, it isn't an exaggeration to say that Final Fantasy X has one of the best endings in the series.

Shinra planned to take over the world with Mako while Sephiroth would destroy the world with Meteor. They were given plenty of screen-time. Final Fantasy X had Seymour who was far less popular than Sephiroth. The overarching villain, Sin, was more of a being or force of nature while guided by a vessel, so to speak.

While that particular "villain" had his own development, the true, final evil appeared right at the very end. While Final Fantasy X doesn't offer the plethora of the Gold Saucer's mini-games, in exchange, it offers one big mini-game: Blitzball. Blitzball was used as a story element which also featured in both Tidus and Wakka's fighting styles. The Blitzball mini-game could also be used to unlock certain items and weapons. It's honestly surprising that Square Enix never capitalized on it with multiplayer properties.

The FMV cinematics trail-blazed video game development and storytelling. It wasn't afraid to showcase borderline M-rated violence such as the trails of blood left in Sephiroth's wake.

The cinematography, action, battle system, and characters made a revolutionary impact on gaming. It goes without saying why its history stayed with it 23 years later when all of its fans clamored for the remake on PS4.



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