What do priests do in ikariam




















So I negotiated a 1v1 for Vendon and Pete while Vendon was still in vmode. When the start time hit, Vendon was still in vmode due to still having computer issues. But PHNX argued that he had forfeited the match by not showing up.

We disagreed. Since there was nothing stating that he had to log in, and they knew ahead of time he was in vmode due to computer issues, our stance was that they should have made it a stipulation if they cared about the start time that much. When Vendon was able to log in, hours after the start time and oblivious of the drama unfolding, he began his attacks. So it came as no surprise that he was there intervening.

We began to attack Hendrik in response. Later that day Hendrik sent me another message. This time he was screaming at me about Veronika Viking. For reference, VV is not a member of Lost. She has nothing to do with this conflict and we have no idea why he even mentioned her. Also during the time, Hendrik got into a shouting match with his own diplomat. Tarl is now telling us that Hendrik booted him. Only the champion of each side can attack.

This includes freeing occupations of third parties. War starts March 7th, game time Ending of war is the end of March. Around March 29th we'll evaluate the situation to see how to tie up any loose ends. Friday evening we agreed to a temporary ceasefire with PHNX while we discussed the new 1v1. Pete was in vmode when the new 1v1 was supposed to begin, so we moved the date up to March 8th We also signed a temporary peace treaty so that if either side broke the ceasefire, both diplomats would know it immediately.

To date, no one has broken it. At March 7th, hendrik sent a message to one of our players demanding that we attack him. This was after he warped towns to 7 of my islands and long after we signed the peace treaty and agreed to the temporary ceasefire. Today I received word Pete finally came back from vmode. At this point we are in discussions with PHNX about who will participate in the match up.

The glaring, blazing light, which can be seen throughout Greece WP, symbolizes a threat from the mighty god and ensures chaotic escape and confusion amongst your opponents. The main idea of the miracle system is, since faith is shared, to foster social interaction and cooperation between players on the same island. Ikariam is a browser-based massively multiplayer online MMO game. It is from the company Gameforge AG. Carry out trade with your neighbours or plunder their resources. Ally with other players and forge mighty alliances.

The sounds of the sea, white beaches and sunshine! How do I get points? Your total score consists of the sum of your overall number of citizens plus the scores called Master Builder, Scientists and Generals. This means that if you aim for a large total score, building and in particular upgrading your town halls weigh the most. Researches weigh a bit less, but still contribute notably. The military score is the least important in this connection. The total score of a player gives a rough idea about his or her potential strength, should it come to battle.

But only a very rough idea. You may come across players with only a couple of hundred points, who are extremely knowledgeable about the battle system and tricks you can use. Just remember to take that measure with a grain of salt. Gold How to make gold and what gold is good for are other questions often posed by beginners in this game. First of all: it is not possible to pillage gold. The possibility existed in an early version of the game, but not anymore.

There are now basically two ways to earn gold. You should keep a balance and not send too many of your workers off to work in the saw mill or the mines, because when they are not working, they make gold. They would only get confused. So unemployment is the first way. The second way to earn gold is to sell surplus resources through your trading post. I would recommend keeping a positive gold income at all times, which can and should be checked by clicking your gold top left on the screen, giving you access to your balance sheet.

Especially if you move fleet or troops or use these for attacks you should observe this closely because of the double upkeep when units are out of your towns. If your gold stock reaches zero, your troops will abandon you. As mentioned, gold is also what pays for having a military. Finally having scientists also costs gold, and making new colonies costs gold - per colony.

Friend spots The friend spots were made so that GF could get more money, but after a short while they became more useful to everyone. Now you receive research points every time a friend on your list finishes a research, and gold for every new colony made by friends. And you can use it to coordinate with friends outside of the alliance. Personally I prefer helping out other clan members this way.

How to keep your citizens happy This has already been mentioned under the buildings, but since I expect this guide to be read in the skimming way, here goes: There are two ways to keep your citizens happy, serving wine to them in the tavern and showing them cultural artefacts in the museum. No food, no sex, no lions eating barbarians in an arena, no sports, no games!

Just wine and art exhibitions. This is very important for your success in this game, which is why many players pay close attention to the donations from the other players on their islands. If you donate nothing or close to nothing, you may become subject to attacks because the other players see you as a leech. Of course it is too much to ask for, if totally new players are expected to donate substantial amounts of wood.

Some players tend to make such unreasonable demands. In situations like these it really pays off to be a member of an alliance like ours, where we defend each other against attacks. Often diplomacy can solve such problems, but if not, there are other and more violent ways to teach other players to behave. How to avoid being attacked Especially on new servers you will experience a lot of attacks, some of them random and without any justification.

But if you allow your account to go inactive sometimes, this is a very good reason for people to attack. I would even say that it would be deserved. Another major reason for understandable attacks can be piling up resources in undefended or almost undefended towns.

This tells us what? To stay active! In fact the best way to avoid attacks or make them useless is to keep the resources in your towns below the safety limits of your warehouses.

This can be accomplished by upgrading buildings as soon as you have the resources for it, by moving resources between towns to make full use of your warehouses, and not least by upgrading those warehouses a lot. Against players with more powerful armies this will not be enough.

You will need a decent army behind a decent wall to defeat them. But even if the neighbourhood bully has steam giants, a well-composed army of other troops can put up a good fight. I would recommend a combination of hoplites, swordsmen, gunners, catapults and cooks for this. How many of each unit? You should have enough frontline units aka hoplites in this case to fill the whole frontline, also after a round or two with casualties.

There is a list of this on the board, but I plan on making a pillaging guide too, to be placed as a sticky thread in the Warrior Hall. There I will explain the different layouts of the battlefield depending on town size. For now: build hoplites, 49 gunners, swordsmen and 15 cooks, plus at least 18 catapults, or ask me for more precise numbers.

The mentioned numbers are only enough for towns at level 16 or lower. Ask for help from larger members instead. Another very important way to keep pillagers and other attackers away is to have a high level hideout filled with spies in each of your towns. How much army should I make? This ensures that any attacker has to live with the battle going over two rounds instead of one. If your towns are close together, you could probably cope without such extra armies though.

Again it depends on the other choices you make. In the upcoming pillaging guide I will give a more thorough description of which units are good for which attacks. The main thing is the general rule: build your army according to what you plan to use it for. Is this a war game? Waging war is possible in this game, so in that sense the answer is yes. But it is also possible to play the game for years without ever attacking anyone.

My personal opinion is that you should learn to master all aspects of the game. Wars can be interesting and thrilling, but often they scare many players away from the game or at least from the server.

Plus you cripple your growth by waging war for a long time. So in that sense Ikariam is not a war game, but just a strategy game that includes the risk of war.

It has been said that to prevent war you should prepare for it. This means that you should have this aspect in mind when deciding how to build your towns, your military and your experience. What else? One last advice? Have fun! Find all posts by WNxDadzilla. Give Away Points. WNxJedo , AM. Secondary: Clash of Clans. Send a private message to WNxDG Find all posts by WNxDG Secondary: Diablo 3.

Join Date: May Justice Follow the law! Send a private message to WNxKrakie. Find all posts by WNxKrakie. WNxShocker , PM. Join Date: Dec I have changed my plans to making a pirate school in the Warrior Hall instead. Just waiting till my Honor Guards can find time to relieve me of my former duties, then I'll be on it. That way you get the two new building spots, but not all the crappy sides of the new look.

Edit: lool! They have deleted all evidence of this trick on the board. Edit: Be aware that some choices are not available in the mobile version, for instance piracy. And in my experience you risk losing a lot of resources if you switch back and forth between the versions.

That is if you order an upgrade of a fortress and switch over before it is completed. Then the upgrade is forgotten and the used resources lost Coffee Lover! Send a private message to WNxFuse.

Find all posts by WNxFuse. The workshop plus optician idea is good. In fact an optician in a crystal town may be better than most other buildings.

I plan to get one in mine too, but only after I reach my 11th town and can tear down my dump. The piracy classes, well, I must admit I spend a lot of time on D3 atm, and I'd like to have a full and fully working officer team before I feel comfortable putting the necessary time into the pirate school.



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